Under the control of a merciless player who even kills civilians, they become straight Nominal Heroes. Depending on the player's actions they will either be Pragmatic Anti-Heroes (if the player tries to minimize the casualties among the mooks) or Unscrupulous Heroes (if they do not). While they are fighting an evil corrupt company, all of them are ready to kill without hesitation as shown during cutscenes. Anti-Hero: All the playable characters are this to varying extents.They’ll also, somehow, manage to open it and will be similarly blinded. Guard Dogs will be lured by McCoy’s bag just like any other human guard.Animals that can be aggravated by Cooper’s coin will also be provoked by Kate’s perfume.This is handy if you want to listen to what your characters have to say when the alarm is about to be sounded (which cuts the banter off). Party banter will continue to play even if you pause the game via Showdown Mode.In plain English, they won’t regain consciousness if you hold onto them. That said, despite the unconscious state having a timer, picking anyone up - friend or foe - will ‘extend’ the timer indefinitely.Your characters, if knocked unconscious for whichever reason, will come to far faster than any guard.These are purely cosmetic and as long as the skill of your choosing is off cooldown, you can use it instantaneously. All of your characters have a ‘winding’ animation to their skills e.g.What is more, quite literally bumping into them in itself will not raise the alarm as long as your character vacates their vision cone as the guard turns around, they’ll simply go “huh?” and go about their duties. None of your characters create sound while moving (except for when they have to move a body or wade through water), even while running, which lets them avoid detection by slithering past the guards inches away from them.Anti-Frustration Features: The game somewhat bends its own rules to guarantee the most hassle-free experience.They can also see through Kate's disguises. Also, while being detected by one doesn't raise the alarm by itself, their barks will draw human enemies to the area to investigate, making it harder to remain hidden. Though they only have one small, primary view cone, they are able to detect characters through bushes, walls, and other forms of cover even when crouching and are quick to attack if they spot you.
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